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Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp79 c->rasterizer.procs.activeTexture(c, i); in validate_tmu()
107 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_validate_texture()
130 c->rasterizer.procs.activeTexture(c, i); in ogles_lock_textures()
158 c->rasterizer.procs.activeTexture(c, i); in ogles_unlock_textures()
172 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_unlock_textures()
258 ggl->activeTexture(ggl, 0); in getRasterizer()
744 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexxOESImp()
786 c->rasterizer.procs.activeTexture(c, tmu); in drawTexiOES()
798 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexiOES()
862 c->rasterizer.procs.activeTexture(c, c->textures.active); in glActiveTexture()
Darray.cpp436 const int tmu = c->arrays.activeTexture; in enableDisableClientState()
1319 const int tmu = c->arrays.activeTexture; in glTexCoordPointer()
1342 c->arrays.activeTexture = texture - GL_TEXTURE0; in glClientActiveTexture()
Dcontext.h205 uint8_t activeTexture; member