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Searched refs:animationPending (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp70 mLocked.animationPending = false; in PointerController()
495 mLocked.animationPending = false; in doAnimate()
576 if (!mLocked.animationPending) { in startAnimationLocked()
577 mLocked.animationPending = true; in startAnimationLocked()
DPointerController.h153 bool animationPending; member