Searched refs:animationPending (Results 1 – 2 of 2) sorted by relevance
70 mLocked.animationPending = false; in PointerController()495 mLocked.animationPending = false; in doAnimate()576 if (!mLocked.animationPending) { in startAnimationLocked()577 mLocked.animationPending = true; in startAnimationLocked()
153 bool animationPending; member