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Searched refs:attenuation (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light()
262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; in validate_light()
264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]); in validate_light()
432 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); in lightVertex()
433 if (l.attenuation[1]) in lightVertex()
434 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); in lightVertex()
493 light.attenuation[0] = param; in lightx()
500 light.attenuation[1] = param; in lightx()
507 light.attenuation[2] = param; in lightx()
Dcontext.h301 GLfixed attenuation[3]; member