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Searched refs:ay (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DPathTessellator.h127 float ax, float ay,
DSpotShadow.h49 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
DPathTessellator.cpp1085 float ax, float ay, in recursiveQuadraticBezierVertices() argument
1091 float dy = by - ay; in recursiveQuadraticBezierVertices()
1102 float acy = (ay + cy) * 0.5f; in recursiveQuadraticBezierVertices()
1109 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()
DSpotShadow.cpp226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
DOpenGLRenderer.cpp1550 int ay = ax + 1;
1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1567 top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy])));
1569 bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));
DBakedOpDispatcher.cpp475 int ay = ax + 1; in onBitmapMeshOp() local
485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in onBitmapMeshOp()