Searched refs:ay (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
D | PathTessellator.h | 127 float ax, float ay,
|
D | SpotShadow.h | 49 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
|
D | PathTessellator.cpp | 1085 float ax, float ay, in recursiveQuadraticBezierVertices() argument 1091 float dy = by - ay; in recursiveQuadraticBezierVertices() 1102 float acy = (ay + cy) * 0.5f; in recursiveQuadraticBezierVertices() 1109 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()
|
D | SpotShadow.cpp | 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
|
D | OpenGLRenderer.cpp | 1550 int ay = ax + 1; 1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 1567 top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy]))); 1569 bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));
|
D | BakedOpDispatcher.cpp | 475 int ay = ax + 1; in onBitmapMeshOp() local 485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in onBitmapMeshOp()
|