Searched refs:bStereoPositionEnabled (Results 1 – 2 of 2) sorted by relevance
92 bool bStereoPositionEnabled; member
264 pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; in EffectCreate()1855 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ in VolumeSetStereoPosition()1925 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ in VolumeGetStereoPosition()1950 pContext->pBundledContext->bStereoPositionEnabled = enabled; in VolumeEnableStereoPosition()1965 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_FALSE){ in VolumeEnableStereoPosition()2601 *(int32_t *)pValue = pContext->pBundledContext->bStereoPositionEnabled; in Volume_getParameter()