Searched refs:bVirtualizerEnabled (Results 1 – 2 of 2) sorted by relevance
225 pContext->pBundledContext->bVirtualizerEnabled = LVM_FALSE; in EffectCreate()889 if (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) { in LvmEffect_limitLevel()1395 forcedDevice, pContext->pBundledContext->bVirtualizerEnabled, in VirtualizerForceVirtualizationMode()1413 useVirtualizer = (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE); in VirtualizerForceVirtualizationMode()1420 useVirtualizer = (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE); in VirtualizerForceVirtualizationMode()1442 pContext->pBundledContext->bVirtualizerEnabled, in VirtualizerForceVirtualizationMode()1493 if ((pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) in VirtualizerGetVirtualizationMode()2779 if (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) { in Effect_setEnabled()2788 pContext->pBundledContext->bVirtualizerEnabled = LVM_TRUE; in Effect_setEnabled()2823 if (pContext->pBundledContext->bVirtualizerEnabled == LVM_FALSE) { in Effect_setEnabled()[all …]
74 bool bVirtualizerEnabled; /* Flag for Virtualizer */ member