Searched refs:ballRadius (Results 1 – 1 of 1) sorted by relevance
350 float ballRadius = Math.min(mScreenDim[0], mScreenDim[1]) * .4f; in ballToVec() local354 double dx = (cx - x) / ballRadius; in ballToVec()355 double dy = (cy - y) / ballRadius; in ballToVec()