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Searched refs:bandFactorSum (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp852 float bandFactorSum = 0; in LvmEffect_limitLevel() local
860 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()
866 bandFactorSum -= 1.0; in LvmEffect_limitLevel()
867 if (bandFactorSum > 0) in LvmEffect_limitLevel()
868 crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()