Searched refs:bandFactorSum (Results 1 – 1 of 1) sorted by relevance
852 float bandFactorSum = 0; in LvmEffect_limitLevel() local860 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()866 bandFactorSum -= 1.0; in LvmEffect_limitLevel()867 if (bandFactorSum > 0) in LvmEffect_limitLevel()868 crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()