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Searched refs:becomingHidden (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp252 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites() local
253 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden in doUpdateSprites()
312 } else if (becomingHidden) { in doUpdateSprites()