Searched refs:bufqstate (Results 1 – 3 of 3) sorted by relevance
177 BufferQueueState bufqstate; in main() local225 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate); in main()227 if (bufqstate.count != 0) in main()228 printf("\rcount=%u\r\n", (unsigned) bufqstate.count); in main()236 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate); in main()238 printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX); in main()239 printf("count=%u\r\n", (unsigned) bufqstate.count); in main()
560 SLBufferQueueState bufqstate; in main() local562 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate); in main()564 if (0 >= bufqstate.count) { in main()