/frameworks/base/services/usb/java/com/android/server/usb/ |
D | UsbAlsaManager.java | 92 public AlsaDevice(int type, int card, int device) { in AlsaDevice() argument 94 mCard = card; in AlsaDevice() 214 private AlsaDevice waitForAlsaDevice(int card, int device, int type) { in waitForAlsaDevice() argument 216 Slog.e(TAG, "waitForAlsaDevice(c:" + card + " d:" + device + ")"); in waitForAlsaDevice() 219 AlsaDevice testDevice = new AlsaDevice(type, card, device); in waitForAlsaDevice() 247 int card = -1, device = -1; in alsaFileAdded() local 268 card = Integer.parseInt(name.substring(c_index + 1, d_index)); in alsaFileAdded() 276 AlsaDevice alsaDevice = new AlsaDevice(type, card, device); in alsaFileAdded() 297 /* package */ UsbAudioDevice selectAudioCard(int card) { in selectAudioCard() argument 299 Slog.d(TAG, "selectAudioCard() card:" + card in selectAudioCard() [all …]
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D | UsbMidiDevice.java | 140 public static UsbMidiDevice create(Context context, Bundle properties, int card, int device) { in create() argument 142 int subDeviceCount = nativeGetSubdeviceCount(card, device); in create() 148 UsbMidiDevice midiDevice = new UsbMidiDevice(card, device, subDeviceCount); in create() 157 private UsbMidiDevice(int card, int device, int subdeviceCount) { in UsbMidiDevice() argument 158 mAlsaCard = card; in UsbMidiDevice() 341 private static native int nativeGetSubdeviceCount(int card, int device); in nativeGetSubdeviceCount() argument 342 private native FileDescriptor[] nativeOpen(int card, int device, int subdeviceCount); in nativeOpen() argument
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/frameworks/base/libs/hwui/tests/common/scenes/ |
D | HwLayerAnimation.cpp | 30 sp<RenderNode> card; member in HwLayerAnimation 32 card = TestUtils::createNode(0, 0, 200, 200, in createContent() 38 canvas.drawRenderNode(card.get()); in createContent() 42 card->mutateStagingProperties().setTranslationX(curFrame); in doFrame() 43 card->mutateStagingProperties().setTranslationY(curFrame); in doFrame() 44 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); in doFrame()
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D | OvalAnimation.cpp | 30 sp<RenderNode> card; member in OvalAnimation 33 card = TestUtils::createNode(0, 0, 200, 200, in createContent() 40 canvas.drawRenderNode(card.get()); in createContent() 45 card->mutateStagingProperties().setTranslationX(curFrame); in doFrame() 46 card->mutateStagingProperties().setTranslationY(curFrame); in doFrame() 47 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); in doFrame()
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D | RectGridAnimation.cpp | 31 sp<RenderNode> card; member in RectGridAnimation 36 card = TestUtils::createNode(50, 50, 250, 250, in createContent() 51 canvas.drawRenderNode(card.get()); in createContent() 57 card->mutateStagingProperties().setTranslationX(curFrame); in doFrame() 58 card->mutateStagingProperties().setTranslationY(curFrame); in doFrame() 59 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); in doFrame()
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D | TextAnimation.cpp | 30 sp<RenderNode> card; member in TextAnimation 33 card = TestUtils::createNode(0, 0, width, height, in createContent() 51 canvas.drawRenderNode(card.get()); in createContent() 56 card->mutateStagingProperties().setTranslationX(curFrame); in doFrame() 57 card->mutateStagingProperties().setTranslationY(curFrame); in doFrame() 58 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); in doFrame()
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D | SaveLayerAnimation.cpp | 30 sp<RenderNode> card; member in SaveLayerAnimation 34 card = TestUtils::createNode(0, 0, 400, 800, in createContent() 57 canvas.drawRenderNode(card.get()); in createContent() 61 card->mutateStagingProperties().setTranslationX(curFrame); in doFrame() 62 card->mutateStagingProperties().setTranslationY(curFrame); in doFrame() 63 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); in doFrame()
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D | ClippingAnimation.cpp | 30 sp<RenderNode> card; member in ClippingAnimation 33 card = TestUtils::createNode(0, 0, 200, 400, in createContent() 59 canvas.drawRenderNode(card.get()); in createContent() 63 card->mutateStagingProperties().setTranslationX(curFrame); in doFrame() 64 card->mutateStagingProperties().setTranslationY(curFrame); in doFrame() 65 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); in doFrame()
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D | ShapeAnimation.cpp | 32 sp<RenderNode> card; member in ShapeAnimation 34 card = TestUtils::createNode(0, 0, width, height, in createContent() 98 canvas.drawRenderNode(card.get()); in createContent() 102 card->mutateStagingProperties().setTranslationY(frameNr % 150); in doFrame() 103 card->setPropertyFieldsDirty(RenderNode::Y); in doFrame()
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D | RecentsAnimation.cpp | 50 sp<RenderNode> card = createCard(x, y, cardsize, cardsize, thumb); in createContent() local 51 card->mutateStagingProperties().setElevation(i * dp(8)); in createContent() 52 renderer.drawRenderNode(card.get()); in createContent() 54 mCards.push_back(card); in createContent()
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D | PartialDamageAnimation.cpp | 45 sp<RenderNode> card = TestUtils::createNode(x, y, in createContent() local 50 canvas.drawRenderNode(card.get()); in createContent() 51 cards.push_back(card); in createContent()
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D | ShadowGrid2Animation.cpp | 37 sp<RenderNode> card = createCard(x, y, dp(50), dp(50)); in createContent() local 38 canvas.drawRenderNode(card.get()); in createContent() 39 cards.push_back(card); in createContent()
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D | ShadowGridAnimation.cpp | 37 sp<RenderNode> card = createCard(x, y, dp(100), dp(100)); in createContent() local 38 canvas.drawRenderNode(card.get()); in createContent() 39 cards.push_back(card); in createContent()
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/frameworks/base/docs/html/distribute/users/ |
D | youtube.jd | 2 page.metaDescription=Bring users from videos to your store listing with a merchandise card availabl… 3 page.image=images/cards/card-instals-from-youtube_16-9_2x.png 9 listing with a merchandise card, one of several card types available to add 10 to YouTube videos. Once published the presence of the merchandise card is 11 indicated in the video with an information icon. When a viewer opens the card 19 <img src="{@docRoot}images/distribute/youtube-card-example.png"> 35 <li>Don’t indicate the location of a card within your video, cards might be
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/frameworks/base/docs/html/training/tv/playback/ |
D | now-playing.jd | 14 <li><a href="#card">Display a Now Playing Card</a></li> 22 <p>TV apps must display a <em>Now Playing</em> card when playing media behind the launcher or in the 23 background. This card allows users to return to the app that is currently playing media.</p> 25 <p>The Android framework displays a <em>Now Playing</em> card on the home 27 The card includes media metadata such as album art, title, and app icon. 28 When the user selects the card, the system opens the app.</p> 31 the <em>Now Playing</em> card.</p> 34 <p class="img-caption"><strong>Figure 1.</strong> Display a <em>Now Playing</em> card when playing 51 <p class="note"<strong>Note:</strong> The <em>Now Playing</em> card will display 55 <h2 id="card">Display a Now Playing Card</h2> [all …]
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D | card.jd | 2 page.tags="card" 13 <li><a href="#card-view">Create a Card View</a></li> 24 displays a list of media items. In this lesson, you create the card views for your media items and 35 <img itemprop="image" src="{@docRoot}images/tv/card-view.png" alt="App card view" id="collapsed"/> 37 Leanback sample app</a> image card view when selected.</p> 87 <h2 id="card-view">Create a Card View</h2> 89 <p>In this step, you build the card presenter with a view holder for the card view that describes 91 different card view types then you need two different card presenters.</p> 114 onCreateViewHolder()} method, create a card view for content items. The sample below uses an 117 <p>When a card is selected, the default behavior expands it to a larger size. If you want to design… [all …]
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/frameworks/base/core/java/com/android/internal/alsa/ |
D | AlsaDevicesParser.java | 194 public int getDefaultDeviceNum(int card) { in getDefaultDeviceNum() argument 206 public boolean hasPlaybackDevices(int card) { in hasPlaybackDevices() argument 208 if (deviceRecord.mCardNum == card && in hasPlaybackDevices() 221 public boolean hasCaptureDevices(int card) { in hasCaptureDevices() argument 223 if (deviceRecord.mCardNum == card && in hasCaptureDevices() 236 public boolean hasMIDIDevices(int card) { in hasMIDIDevices() argument 238 if (deviceRecord.mCardNum == card && in hasMIDIDevices()
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D | AlsaCardsParser.java | 223 int card = getDefaultUsbCard(); in getDefaultCard() local 225 Slog.d(TAG, "getDefaultCard() default usb card:" + card); in getDefaultCard() 228 if (card < 0 && getNumCardRecords() > 0) { in getDefaultCard() 230 card = getCardRecordAt(getNumCardRecords() - 1).mCardNum; in getDefaultCard() 233 Slog.d(TAG, " returns card:" + card); in getDefaultCard() 235 return card; in getDefaultCard()
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/frameworks/base/docs/html/training/wearables/ui/ |
D | cards.jd | 9 <li><a href="#card-fragment">Create a Card Fragment</a></li> 10 <li><a href="#card-layout">Add a Card to Your Layout</a></li> 26 class, which wraps views inside a card-styled frame with a white background, rounded corners, and a 30 you can add other views to customize the content inside the card.</p> 38 <li>Add a card inside a 49 <h2 id="card-fragment">Create a Card Fragment</h2> 53 class provides a default card layout with a title, a description, and an icon. Use this approach to 54 add cards to your app if the default card layout shown in figure 1 meets your needs.</p> 66 <li>In your layout, assign an ID to the element that contains the card</li> 114 <p>To create a card with a custom layout using the [all …]
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/frameworks/base/docs/html/training/animation/ |
D | cardflip.jd | 37 <p> This lesson shows you how to do a card flip 40 a card flipping over. 43 <p>Here's what a card flip looks like: 94 Create the animations for the card flips. You'll need two animators for when the front 95 of the card animates out and to the left and in and from the left. You'll also need two 96 animators for when the back of the card animates in and from the right and out and to the 214 Each side of the "card" is a separate layout that can contain any content you want, 217 create one side of a card that shows text: 250 and the other side of the card that displays an {@link android.widget.ImageView}: 267 Create fragment classes for the front and back of the card. These classes return the layouts [all …]
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/frameworks/base/docs/html/design/wear/ |
D | patterns.jd | 31 …card by default for all notifications in the Context Stream. This is an opportunity for cards to b… 37 …card. In most cases one additional detail card should be sufficient. For example, a weather card m… 49 <p>Swiping from left to right on a card causes it to be dismissed from the stream. Dismissed cards … 57 …tton and a short caption with a verb. Actions should be limited to three for a single card row.</p> 71 …ly and the result of the action is shown (either by updating the relevant card contents immediatel… 74 <li>The cue card can be invoked to continue specifying the action. For example in a messaging appli… 96 <p>Some cards may benefit from having tappable actions directly on a card. Some guidance on when to… 100 <li>On-card actions should not require a text label to be understood.</li> 101 <li>On-card actions should only result in something happening on the wearable (apart from web links… 102 <li>You should only have one action per card.</li> [all …]
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D | index.jd | 33 …id phones and tablets, users swipe vertically to navigate from card to card. Only one card is disp… 50 …card allows users to speak to Google. The cue card is opened by saying, “OK Google” or by tapping … 54 … tap on a regular in-stream action button: by adding or updating a stream card, or by launching a … 62 …<li>The background, showing either content relating to the first card or a custom watch face desig… 64 …<li>The top ranked card in the Context Stream, peeking up at the bottom of the screen. The amount … 68 … screen. Watch faces display the time and accommodate the top ranked peek card. The user can choos… 70 …s usually involves dimming the screen in some way. The contents of a peek card will automatically … 74 <li>The <strong>Settings screen</strong> can be invoked from the cue card or on some devices using …
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D | style.jd | 33 …<p>A core set of standard assets may need to be provided depending on your card design: app icon, … 41 …card layout to ensure that useful information is conveyed in the peek state on the Home screen. Th… 45 <img src="{@docRoot}design/media/wear/peek-card.png" width="300" 56 …backgrounds that change to reflect and support the primary message in the card work great. For exa… 64 …card layout to the point where glanceability is affected. Instead, add an additional <a href="{@do… 87 …card. Note that app icons or branding should not be displayed in the background photo, which is re… 91 …d be as concise as possible, and long pieces of text will be truncated to fit on a single card.</p> 96 …card. A notification could place the sensitive information on a second page that must be swiped to…
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/frameworks/base/services/core/jni/ |
D | com_android_server_UsbMidiDevice.cpp | 43 jint card, jint device) in android_server_UsbMidiDevice_get_subdevice_count() argument 50 snprintf(path, sizeof(path), "/dev/snd/controlC%d", card); in android_server_UsbMidiDevice_get_subdevice_count() 84 android_server_UsbMidiDevice_open(JNIEnv *env, jobject thiz, jint card, jint device, in android_server_UsbMidiDevice_open() argument 89 snprintf(path, sizeof(path), "/dev/snd/midiC%dD%d", card, device); in android_server_UsbMidiDevice_open()
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | issues.jd | 71 <p>When users receive a notification, the notification card may cover a significant portion of the 75 the notification card is present.</p> 77 <p>Analog watch faces can make adjustments when a notification card is present, like scaling 78 down the watch face to fit inside the portion of the screen not covered by the peek card. Digital 80 usually require adjustments. To determine the free space above the peek card so you can adapt 86 near the card in ambient mode, consider drawing a black rectangle over them to ensure that users 87 can read the contents of the card.</p> 134 the elements of your watch face in response to a peek card, use values that are some fraction 135 of the remaining space above the card to redraw your watch face.</p>
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