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/frameworks/base/libs/hwui/
DTessellationCache.cpp247 float casterLift = SHADOW_MIN_CASTER_Z - minZ; in tessellateShadows() local
249 casterPolygon[i].z += casterLift; in tessellateShadows()
251 centroid3d.z += casterLift; in tessellateShadows()