Searched refs:clientTex (Results 1 – 1 of 1) sorted by relevance
317 TextureSource clientTex = textureForContext(context); in onRegisterClient() local336 TextureSource clientTex = textureForContext(clientContext); in grabFrame() local339 if (clientTex == null || copyShader == null || surfTex == null) { in grabFrame()347 copyShader.process(clientTex, in grabFrame()608 TextureSource clientTex = textureForContext(clientContext); in grabFrame() local613 clientTex.allocateWithPixels(pixels, texWidth, texHeight); in grabFrame()615 clientTex.setParameter(GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in grabFrame()616 clientTex.setParameter(GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in grabFrame()625 transferShader.process(clientTex, in grabFrame()