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Searched refs:compiled (Results 1 – 25 of 183) sorted by relevance

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/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp42 GLint compiled = 0; in loadShader() local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
44 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp42 GLint compiled = 0; in loadShader() local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
44 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java100 int[] compiled = new int[1]; in loadShader() local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
102 if (compiled[0] == 0) { in loadShader()
/frameworks/av/cmds/screenrecord/
DProgram.cpp148 GLint compiled = 0; in compileShader() local
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
150 if (!compiled) { in compileShader()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java174 int[] compiled = new int[1]; in loadShader() local
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
176 if (compiled[0] == 0) { in loadShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp38 GLint compiled = 0; in loadShader() local
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
40 if (!compiled) { in loadShader()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java240 int[] compiled = new int[1]; in loadShader() local
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
242 if (compiled[0] == 0) { in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp81 GLint compiled = 0; in loadShader() local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
83 if (!compiled) { in loadShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java269 int[] compiled = new int[1]; in loadShader() local
270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
271 if (compiled[0] == 0) { in loadShader()
/frameworks/native/libs/gui/tests/
DGLTest.cpp261 GLint compiled = 0; in loadShader() local
262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
264 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp81 GLint compiled = 0; in loadShader() local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
83 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp88 GLint compiled = 0; in loadShader() local
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
90 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java387 int[] compiled = new int[1]; in loadShader() local
388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
389 if (compiled[0] == 0) { in loadShader()
/frameworks/native/cmds/flatland/
DGLHelper.cpp315 GLint compiled = 0; in compileShader() local
316 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
317 if (!compiled) { in compileShader()
/frameworks/data-binding/extensions/
Dsettings.gradle18 * These are projects that requires a compiled version of data binding.
/frameworks/rs/api/
Drs_core.spec21 RenderScript code is compiled on devices at runtime to allow platform-independence as well.
/frameworks/base/docs/html/guide/appendix/
Dglossary.jd8 Android application is compiled and packaged in a single file that
19 <p>Android programs are compiled into .dex (Dalvik Executable) files, which
21 be created by automatically translating compiled applications written in
81 it can run classes compiled by a Java language compiler that have been
107 <dd>A compiled visual resource that can be used as a background, title, or
114 are compiled into subclasses of {@link android.graphics.drawable}. For
191 compiled application code, but which can be loaded from application code
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java607 int[] compiled = new int[1]; in loadShader() local
608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
609 if (compiled[0] == 0) { in loadShader()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java210 int[] compiled = new int[1]; in loadShader() local
211 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
212 if (compiled[0] == 0) { in loadShader()
/frameworks/rs/scriptc/
Drs_core.rsh23 * RenderScript code is compiled on devices at runtime to allow platform-independence as well.
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java207 int[] compiled = new int[1]; in loadShader() local
208 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
209 if (compiled[0] == 0) { in loadShader()
/frameworks/rs/driver/
DrsdShader.cpp248 GLint compiled = 0; in loadShader() local
249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
250 if (!compiled) { in loadShader()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java692 int[] compiled = new int[1]; in loadShader() local
693 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
694 if (compiled[0] == 0) { in loadShader()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp201 GLint compiled = 0; in loadShader() local
202 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
204 if (!compiled) { in loadShader()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp307 GLint compiled = 0; in CompileShader() local
308 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in CompileShader()
309 if (!compiled) { in CompileShader()

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