Searched refs:concatMatrix (Results 1 – 11 of 11) sorted by relevance
113 boolean concatMatrix = false; in transformCanvas()120 concatMatrix = (transformType & Transformation.TYPE_MATRIX) != 0; in transformCanvas()123 concatMatrix |= childHasIdentityMatrix; in transformCanvas()138 if (concatMatrix) { in transformCanvas()
116 void concatMatrix(const SkMatrix& matrix);117 void concatMatrix(const Matrix4& matrix); // internal only convenience method
193 void CanvasState::concatMatrix(const SkMatrix& matrix) { in concatMatrix() function in android::uirenderer::CanvasState198 void CanvasState::concatMatrix(const Matrix4& matrix) { in concatMatrix() function in android::uirenderer::CanvasState
301 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); } in concatMatrix() function309 void concatMatrix(const Matrix4& matrix); // internal only convenience method
221 mCanvasState.concatMatrix(*properties.getStaticMatrix()); in deferNodePropsAndOps()223 mCanvasState.concatMatrix(*properties.getAnimationMatrix()); in deferNodePropsAndOps()229 mCanvasState.concatMatrix(*properties.getTransformMatrix()); in deferNodePropsAndOps()493 mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor); in deferProjectedChildren()543 mCanvasState.concatMatrix(op.localMatrix); in deferRenderNodeOpImpl()
588 renderer.concatMatrix(*properties().getStaticMatrix()); in pushLayerUpdate()590 renderer.concatMatrix(*properties().getAnimationMatrix()); in pushLayerUpdate()596 renderer.concatMatrix(*properties().getTransformMatrix()); in pushLayerUpdate()968 renderer.concatMatrix(childOp->localMatrix); in pushLayerUpdate()1012 renderer.concatMatrix(childOp->transformFromCompositingAncestor); in pushLayerUpdate()
123 virtual void concat(const SkMatrix& matrix) override { mState.concatMatrix(matrix); } in concat()
2058 mState.concatMatrix(matrix);2063 mState.concatMatrix(matrix);2066 void OpenGLRenderer::concatMatrix(const Matrix4& matrix) {2067 mState.concatMatrix(matrix);2245 concatMatrix(*transform);
176 mState.concatMatrix(matrix); in concat()
499 renderer.concatMatrix(mMatrix); in applyState()
16767 boolean concatMatrix = false; in draw()16772 concatMatrix = a.willChangeTransformationMatrix(); in draw()16773 if (concatMatrix) { in draw()16790 concatMatrix = (transformType & Transformation.TYPE_MATRIX) != 0; in draw()16795 concatMatrix |= !childHasIdentityMatrix; in draw()16801 if (!concatMatrix && in draw()16890 if (concatMatrix) { in draw()