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Searched refs:currentlyIgnored (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp225 if (mState.currentlyIgnored()) return; in callDrawGLFunction()
479 if (!mState.currentlyIgnored()) { in saveLayer()
534 if (!mState.currentlyIgnored() && (flags & SaveFlags::ClipToLayer)) { in saveLayerDeferred()
544 if (!mState.currentlyIgnored()) { in saveLayerDeferred()
620 if (mState.currentlyIgnored()) { in createLayer()
1054 if (!mState.currentlyIgnored()) { in clearLayerRegions()
1513 if (!vertices || mState.currentlyIgnored()) {
1737 if (mState.currentlyIgnored() || count < 4) return;
1754 if (mState.currentlyIgnored() || count < 2) return;
1774 if (mState.currentlyIgnored()) return;
[all …]
DCanvasState.h160 inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); } in currentlyIgnored() function