Searched refs:currentlyIgnored (Results 1 – 2 of 2) sorted by relevance
225 if (mState.currentlyIgnored()) return; in callDrawGLFunction()479 if (!mState.currentlyIgnored()) { in saveLayer()534 if (!mState.currentlyIgnored() && (flags & SaveFlags::ClipToLayer)) { in saveLayerDeferred()544 if (!mState.currentlyIgnored()) { in saveLayerDeferred()620 if (mState.currentlyIgnored()) { in createLayer()1054 if (!mState.currentlyIgnored()) { in clearLayerRegions()1513 if (!vertices || mState.currentlyIgnored()) {1737 if (mState.currentlyIgnored() || count < 4) return;1754 if (mState.currentlyIgnored() || count < 2) return;1774 if (mState.currentlyIgnored()) return;[all …]
160 inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); } in currentlyIgnored() function