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/frameworks/base/opengl/java/android/opengl/
DMatrix.java655 float cz = (float) Math.cos(z); in setRotateEulerM() local
660 rm[rmOffset + 0] = cy * cz; in setRotateEulerM()
665 rm[rmOffset + 4] = cxsy * cz + cx * sz; in setRotateEulerM()
666 rm[rmOffset + 5] = -cxsy * sz + cx * cz; in setRotateEulerM()
670 rm[rmOffset + 8] = -sxsy * cz + sx * sz; in setRotateEulerM()
671 rm[rmOffset + 9] = sxsy * sz + sx * cz; in setRotateEulerM()