/frameworks/base/tools/split-select/ |
D | RuleGenerator_test.cpp | 57 Vector<int> densities; in TEST() local 58 const ssize_t highIndex = densities.add(ConfigDescription::DENSITY_HIGH); in TEST() 59 const ssize_t xhighIndex = densities.add(ConfigDescription::DENSITY_XHIGH); in TEST() 60 const ssize_t xxhighIndex = densities.add(ConfigDescription::DENSITY_XXHIGH); in TEST() 62 EXPECT_RULES_EQ(RuleGenerator::generateDensity(densities, highIndex), in TEST() 67 EXPECT_RULES_EQ(RuleGenerator::generateDensity(densities, xhighIndex), in TEST() 73 EXPECT_RULES_EQ(RuleGenerator::generateDensity(densities, xxhighIndex), in TEST() 80 Vector<int> densities; in TEST() local 81 const ssize_t highIndex = densities.add(ConfigDescription::DENSITY_HIGH); in TEST() 82 const ssize_t xhighIndex = densities.add(ConfigDescription::DENSITY_XHIGH); in TEST() [all …]
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 12 <li>Android runs on devices that have different screen sizes and densities.</li> 68 <p>Android runs on a variety of devices that offer different screen sizes and densities. For 72 application's UI for specific screen sizes and densities, in order to optimize your UI 78 sizes and densities. In doing so, you maximize the user experience for all devices and your users 121 <p>For simplicity, Android groups all actual screen densities into six generalized densities: 146 densities. </p></dd> 153 densities, reflecting the many different screen configurations that a device may have. You can use 159 the range of actual screen sizes and densities into:</p> 171 <li>A set of six generalized <strong>densities</strong>: 183 <p>The generalized sizes and densities are arranged around a [all …]
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D | compatibility.jd | 253 <li>And several generalized densities: mdpi (medium), hdpi (hdpi), xhdpi (extra high), 257 <p>By default, your app is compatible with all screen sizes and densities, 261 optimized bitmap images for common screen densities.</p>
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/frameworks/base/docs/html/training/multiscreen/ |
D | screendensities.jd | 47 <p>This lesson shows you how to support different screen densities 55 pixels is a problem because different screens have different pixel densities, 95 <p>Since Android runs in devices with a wide variety of screen densities, 99 screen densities.</p>
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D | index.jd | 79 pixel densities (using density-independent pixels and providing
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design.jd | 161 <p>For tips on how to create and manage icon sets for multiple densities, see 221 <h3>Set up a working space that organizes files for multiple densities</h3> 223 <p>Supporting multiple screen densities means you must create multiple versions 251 variances in filenames across densities, which is important because 252 corresponding assets for different densities must share the same filename.</p> 283 <p>Because you will need to create assets for different screen densities, 299 densities. For example if a 60x60 circle was painted as a bitmap for 316 <h3>Make sure that corresponding assets for different densities use the same
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D | icon_design_list.jd | 55 icon dimensions for each of the three generalized screen densities.</p>
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D | icon_design_dialog.jd | 53 icon dimensions for each of the three generalized screen densities.</p>
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D | icon_design_menu.jd | 52 Screens</a>, you should create separate icons for all generalized screen densities, including low-, 205 … dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
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D | icon_design_tab.jd | 243 … dimensions are for medium density and should be scaled appropriately for other densities.</em></p> 263 … dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
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D | icon_design_action_bar.jd | 48 Screens</a>, you should create separate icons for all generalized screen densities, including low-,
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 33 <p>Because Android is available on devices with a variety of screen sizes and pixel densities, you 53 your web design, you should pay close attention to the scaling that occurs on different densities, 126 screen densities—the <code>-webkit-device-pixel-ratio</code> CSS media feature. The 162 <p>For more information about handling different screen densities, especially images, see 181 target to affect how your web page is scaled for different screen densities.</p>
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D | index.jd | 36 multiple screen densities. The information in this document is important if you're building a web
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/frameworks/base/docs/html/design/style/ |
D | devices-displays.jd | 33 <p>Provide resources for different screen densities (<acronym title="Dots per inch">DPI</acronym>) … 61 <p>For information about how to build flexible layouts for multiple screen sizes and densities,
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/frameworks/base/docs/html/training/basics/supporting-devices/ |
D | screens.jd | 32 appearance for different screen sizes and densities.</p> 36 <li>And four generalized densities: low (ldpi), medium (mdpi), high (hdpi), extra high 136 quality and performance on all screen densities.</p>
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D | index.jd | 43 <dd>Learn how to optimize the user experience for different screen sizes and densities.</dd>
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/frameworks/base/tools/aapt/ |
D | Command.cpp | 920 SortedVector<int> densities; in doDump() local 927 densities.add(dens); in doDump() 1266 const size_t ND = densities.size(); in doDump() 1268 tmpConfig.density = densities[i]; in doDump() 1273 printf("application-icon-%d:'%s'\n", densities[i], in doDump() 2186 const size_t ND = densities.size(); in doDump() 2188 printf(" '%d'", densities[i]); in doDump()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | compatible-screens-element.jd | 45 for different screen sizes and densities.</p> 104 <p>For information about the different screen densities, see <a
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/frameworks/base/docs/html/about/versions/ |
D | android-1.6-highlights.jd | 182 <h3 id="Screens">Expanded support for screen densities and resolutions</h3> 185 display resolutions and densities. Developers can also specify the types of screens supported by th…
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D | android-1.6.jd | 227 <li>New support for dealing with varying screen densities. Density 273 for different screen densities.</li>
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/frameworks/base/docs/html/about/ |
D | start.jd | 56 densities, and tested it on the Android emulator and on real devices. You're ready to ship your app…
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | index.jd | 55 application memory for various screen sizes and densities. Applications should be optimized to
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/frameworks/base/docs/html/about/dashboards/ |
D | index.jd | 73 actual screen sizes and densities into several buckets as expressed by the table below.</p> 423 // variable to sum all densities for this size
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/frameworks/base/docs/html/distribute/essentials/quality/ |
D | billions.jd | 284 screens have different pixel densities, so the same number of pixels may 295 <h4 id="screens-density">Test graphics on ldpi/mdpi screen densities</h4> 300 common densities</a>, especially in lower-cost devices. Testing on 307 screen densities.</li> 311 transitions. For more information on supporting different densities, see 494 <li>If you have many large images across multiple densities, consider 497 targeted for specific densities, meaning users with low-density devices
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/frameworks/base/docs/html/design/patterns/ |
D | pure-android.jd | 140 for different screen sizes and densities and make use of concepts such as multi-pane layouts to
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