Searched refs:diffuse (Results 1 – 4 of 4) sorted by relevance
83 float diffuse = .7f; in simpleSetup() local93 mColor[p + DIFF] = (byte) (255 * diffuse); in simpleSetup()118 float diffuse = .7f; in setup() local125 mMaterialProp[i].mDiffuse = diffuse; in setup()154 float diffuse = (material[i].length > 3) ? material[i][3] / 100.f : .6f; in setup() local160 mMaterialProp[i].mDiffuse = diffuse; in setup()183 float diffuse = .7f; in setup() local190 mMaterialProp[i].mDiffuse = diffuse; in setup()270 float diffuse = m[k].mDiffuse * t1 + m[k + 1].mDiffuse * t2; in buildMaterialProp() local279 mColor[p + DIFF] = (byte) (255 * diffuse); in buildMaterialProp()
170 float diffuse = mat.z * (1/255.f);171 float lop = (ambient + diffuse * dot_prod) * light * opf;273 float diffuse = mat.z * (1/255.f);// diffuse274 … float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light()81 c->lighting.front.diffuse.r = in ogles_init_light()82 c->lighting.front.diffuse.g = in ogles_init_light()83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); in ogles_init_light()84 c->lighting.front.diffuse.a = 0x10000; in ogles_init_light()253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); in validate_light()271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; in validate_light()317 material.diffuse = v->color; in lightVertexMaterial()325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); in lightVertexMaterial()338 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; in lightVertexMaterial()[all …]
288 vec4_t diffuse; member308 vec4_t diffuse; member