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Searched refs:diffuse (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
DMaterial.java83 float diffuse = .7f; in simpleSetup() local
93 mColor[p + DIFF] = (byte) (255 * diffuse); in simpleSetup()
118 float diffuse = .7f; in setup() local
125 mMaterialProp[i].mDiffuse = diffuse; in setup()
154 float diffuse = (material[i].length > 3) ? material[i][3] / 100.f : .6f; in setup() local
160 mMaterialProp[i].mDiffuse = diffuse; in setup()
183 float diffuse = .7f; in setup() local
190 mMaterialProp[i].mDiffuse = diffuse; in setup()
270 float diffuse = m[k].mDiffuse * t1 + m[k + 1].mDiffuse * t2; in buildMaterialProp() local
279 mColor[p + DIFF] = (byte) (255 * diffuse); in buildMaterialProp()
Dvr.rs170 float diffuse = mat.z * (1/255.f);
171 float lop = (ambient + diffuse * dot_prod) * light * opf;
273 float diffuse = mat.z * (1/255.f);// diffuse
274 … float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
/frameworks/native/opengl/libagl/
Dlight.cpp74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light()
81 c->lighting.front.diffuse.r = in ogles_init_light()
82 c->lighting.front.diffuse.g = in ogles_init_light()
83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); in ogles_init_light()
84 c->lighting.front.diffuse.a = 0x10000; in ogles_init_light()
253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); in validate_light()
271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; in validate_light()
317 material.diffuse = v->color; in lightVertexMaterial()
325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); in lightVertexMaterial()
338 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; in lightVertexMaterial()
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Dcontext.h288 vec4_t diffuse; member
308 vec4_t diffuse; member