/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BidiRenderer.java | 111 int advancesIndex, boolean draw) { in renderText() argument 117 advancesIndex, draw); in renderText() local 138 int advancesIndex, boolean draw) { in renderText() argument 144 renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw); in renderText() 156 float[] advances, int advancesIndex, boolean draw) { in renderScript() argument 166 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); in renderScript() 171 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); in renderScript() 186 render(start, start+charCount, font, flag, advances, advancesIndex, draw); in renderScript() 199 draw); in renderScript() 217 int advancesIndex, boolean draw) { in render() argument [all …]
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D | Canvas_Delegate.java | 510 draw(nativeCanvas, new GcSnapshot.Drawable() { in native_drawColor() 513 public void draw(Graphics2D graphics, Paint_Delegate paint) { in native_drawColor() 558 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawLine() 561 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawLine() 571 draw(nativeCanvas, nativePaint, false /*compositeOnly*/, in native_drawLines() 574 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawLines() 587 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawRect() 590 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawRect() 613 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawOval() 616 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawOval() [all …]
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/frameworks/support/v7/appcompat/src/android/support/v7/widget/ |
D | ActionBarBackgroundDrawable.java | 32 public void draw(Canvas canvas) { in draw() method in ActionBarBackgroundDrawable 35 mContainer.mSplitBackground.draw(canvas); in draw() 39 mContainer.mBackground.draw(canvas); in draw() 42 mContainer.mStackedBackground.draw(canvas); in draw()
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/frameworks/base/core/java/com/android/internal/widget/ |
D | BackgroundFallback.java | 42 public void draw(ViewGroup root, Canvas c, View content) { in draw() method in BackgroundFallback 86 mBackgroundFallback.draw(c); in draw() 90 mBackgroundFallback.draw(c); in draw() 94 mBackgroundFallback.draw(c); in draw() 98 mBackgroundFallback.draw(c); in draw()
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/frameworks/support/design/src/android/support/design/internal/ |
D | ScrimInsetsFrameLayout.java | 82 public void draw(@NonNull Canvas canvas) { in draw() method in ScrimInsetsFrameLayout 83 super.draw(canvas); in draw() 94 mInsetForeground.draw(canvas); in draw() 99 mInsetForeground.draw(canvas); in draw() 104 mInsetForeground.draw(canvas); in draw() 109 mInsetForeground.draw(canvas); in draw()
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/frameworks/support/v4/java/android/support/v4/widget/ |
D | EdgeEffectCompat.java | 54 public boolean draw(Object edgeEffect, Canvas canvas); in draw() method 88 public boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompat.BaseEdgeEffectImpl 126 public boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompat.EdgeEffectIcsImpl 127 return EdgeEffectCompatIcs.draw(edgeEffect, canvas); in draw() 254 public boolean draw(Canvas canvas) { in draw() method in EdgeEffectCompat 255 return IMPL.draw(mEdgeEffect, canvas); in draw()
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/frameworks/native/opengl/libs/EGL/ |
D | egl_object.cpp | 107 config(config), read(0), draw(0), cnx(cnx), version(version) { in egl_context_t() 112 draw = NULL; in onLooseCurrent() 115 void egl_context_t::onMakeCurrent(EGLSurface draw, EGLSurface read) { in onMakeCurrent() argument 117 this->draw = draw; in onMakeCurrent()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 19 <li><a href="#draw">Draw a Shape</a></li> 36 <p>After you define shapes to be drawn with OpenGL, you probably want to draw them. Drawing shapes 40 <p>This lesson explains how to draw the shapes you defined in the previous lesson using the OpenGL 46 <p>Before you do any drawing, you must initialize and load the shapes you plan to draw. Unless the 72 <h2 id="draw">Draw a Shape</h2> 86 <p>You need at least one vertex shader to draw a shape and one fragment shader to color that shape. 87 These shaders must be complied and then added to an OpenGL ES program, which is then used to draw 88 the shape. Here is an example of how to define basic shaders you can use to draw a shape in the 129 <p>In order to draw your shape, you must compile the shader code, add them to a OpenGL ES program 167 <p>At this point, you are ready to add the actual calls that draw your shape. Drawing shapes with [all …]
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D | shapes.jd | 9 next.link=draw.html 47 before you can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do 94 want to have drawn, and the back face, which you can choose to not draw using the OpenGL ES cull 112 OpenGL ES graphics pipeline how to draw these vertices. Here’s the code for this shape:</p> 128 private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices 140 // initialize byte buffer for the draw list 153 general, you use collections of triangles to draw objects. In the next lesson, you learn how to draw
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | TransitionDrawable.java | 167 public void draw(Canvas canvas) { in draw() method in TransitionDrawable 196 array[0].mDrawable.draw(canvas); in draw() 199 array[1].mDrawable.draw(canvas); in draw() 209 d.draw(canvas); in draw() 217 d.draw(canvas); in draw()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | MoreNinePatchesActivity.java | 65 mDrawable1.draw(canvas); in onDraw() 70 mDrawable2.draw(canvas); in onDraw() 74 mDrawable3.draw(canvas); in onDraw()
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D | ThinPatchesActivity.java | 85 mPatch3.draw(canvas); in onDraw() 90 mPatch1.draw(canvas); in onDraw() 96 mPatch2.draw(canvas); in onDraw()
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D | SimplePatchActivity.java | 50 mDrawable.draw(canvas); in onDraw() 52 mDrawable.draw(canvas); in onDraw()
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/frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/ |
D | StateListDrawableTest.java | 52 mockView.getBackground().draw(null); in broken_testFocusScenarioSetStringWildcardFirst() 64 mockView.getBackground().draw(null); in broken_testFocusScenarioStateSetWildcardLast() 83 public void draw(Canvas canvas) { in draw() method in StateListDrawableTest.MockDrawable
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | Texture.java | 41 public void draw(GLCanvas canvas, int x, int y); in draw() method 42 public void draw(GLCanvas canvas, int x, int y, int w, int h); in draw() method
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
D | RowContainerView.java | 101 public void draw(Canvas canvas) { in draw() method in RowContainerView 102 super.draw(canvas); in draw() 108 mForeground.draw(canvas); in draw()
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D | NonOverlappingLinearLayoutWithForeground.java | 91 public void draw(Canvas canvas) { in draw() method in NonOverlappingLinearLayoutWithForeground 92 super.draw(canvas); in draw() 103 foreground.draw(canvas); in draw()
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D | HorizontalGridView.java | 310 public void draw(Canvas canvas) { in draw() method in HorizontalGridView 320 super.draw(canvas); in draw() 332 super.draw(canvas); in draw() 346 super.draw(tmpCanvas); in draw() 366 super.draw(tmpCanvas); in draw()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
D | NotificationBackgroundView.java | 43 draw(canvas, mBackground); in onDraw() 46 private void draw(Canvas canvas, Drawable drawable) { in draw() method in NotificationBackgroundView 49 drawable.draw(canvas); in draw()
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/frameworks/opt/setupwizard/library/test/src/com/android/setupwizardlib/test/ |
D | GlifPatternDrawableTest.java | 38 drawable.draw(canvas); in testDraw() 56 drawable.draw(canvas); in testDrawTwice() 62 drawable.draw(canvas); in testDrawTwice()
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/frameworks/base/docs/html/training/custom-views/ |
D | custom-drawing.jd | 21 <li><a href="#draw">Draw!</a></li> 47 android.graphics.Canvas Canvas} object that the view can use to draw itself. The {@link 63 <li><i>What</i> to draw, handled by {@link android.graphics.Canvas Canvas}</li> 64 <li><i>How</i> to draw, handled by {@link android.graphics.Paint}.</li> 67 <p>For instance, {@link android.graphics.Canvas Canvas} provides a method to draw a line, while 71 method to draw a rectangle, while {@link android.graphics.Paint Paint} defines whether to fill that 74 can draw on the 77 draw.</p> 79 <p>So, before you draw anything, you need to create one or more {@link android.graphics.Paint Paint} 115 <p>In order to properly draw your custom view, you need to know what size it is. Complex custom [all …]
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/ |
D | TrivialAnimationActivity.java | 33 public void draw(Canvas canvas) { in onCreate() 41 super.draw(canvas); in onCreate()
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | 2d-graphics.jd | 10 <li><a href="#draw-with-canvas">Draw with a Canvas</a> 45 <code>draw...()</code> methods (like 50 <p>Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do… 52 draw your graphics into a View when you want to display a static graphic or predefined animation, w… 56 <p>Option "b," drawing to a Canvas, is better when your application needs to regularly re-draw itse… 69 <h2 id="draw-with-canvas">Draw with a Canvas</h2> 75 holds all of your "draw" calls. Via the Canvas, your drawing is actually performed upon an 90 <p>Now your Canvas will draw onto the defined Bitmap. After drawing upon it with the Canvas, you ca… 92 Canvas.drawBitmap(Bitmap,...)}</code> methods. It's recommended that you ultimately draw your final 99 Other classes that you might use also have <code>draw()</code> methods. For example, you'll probably [all …]
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/frameworks/opt/setupwizard/library/full-support/src/com/android/setupwizardlib/view/ |
D | StickyHeaderRecyclerView.java | 90 public void draw(Canvas canvas) { in draw() method in StickyHeaderRecyclerView 91 super.draw(canvas); in draw() 107 drawTarget.draw(canvas); in draw()
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/frameworks/base/graphics/java/android/graphics/ |
D | NinePatch.java | 189 public void draw(Canvas canvas, RectF location) { in draw() method in NinePatch 199 public void draw(Canvas canvas, Rect location) { in draw() method in NinePatch 211 public void draw(Canvas canvas, Rect location, Paint paint) { in draw() method in NinePatch
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