Searched refs:drvTex (Results 1 – 1 of 1) sorted by relevance
408 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; in setupSampler() local409 const GLenum target = drvTex->glTarget; in setupSampler()489 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; in setupTextures() local498 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID); in setupTextures()