/frameworks/av/services/audiopolicy/common/managerdefinitions/include/ |
D | AudioProfile.h | 111 void setDynamicChannels(bool dynamic) { mIsDynamicChannels = dynamic; } in setDynamicChannels() argument 114 void setDynamicRate(bool dynamic) { mIsDynamicRate = dynamic; } in setDynamicRate() argument 117 void setDynamicFormat(bool dynamic) { mIsDynamicFormat = dynamic; } in setDynamicFormat() argument
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/frameworks/compile/mclinker/tools/mcld/ |
D | Options.td | 14 def DynamicGroup : OptionGroup<"dynamic">, 29 HelpText<"Info the dynamic linker to lookup only inside the group">; 50 def Dyld : Joined<["--"], "dynamic-linker=">, 52 HelpText<"Set the name of the dynamic linker">; 53 def DyldAlias : Separate<["-"], "dynamic-linker">, 61 def SpareDTags: Separate<["--"], "spare-dynamic-tags">, 137 HelpText<"Link against dynamic library">; 229 def ExportDynamic : Flag<["--"], "export-dynamic">, 231 HelpText<"Export all dynamic symbols">; 236 def NoExportDynamic : Flag<["--"], "no-export-dynamic">, [all …]
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagGOTPLT.inc | 3 "%0 is not a dynamic symbol, do not put it in global got", 4 "%0 is not a dynamic symbol, do not put it in global got")
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/frameworks/base/cmds/app_process/ |
D | Android.mk | 15 LOCAL_LDFLAGS := -Wl,--version-script,art/sigchainlib/version-script.txt -Wl,--export-dynamic 61 LOCAL_LDFLAGS := -ldl -Wl,--version-script,art/sigchainlib/version-script.txt -Wl,--export-dynamic
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/frameworks/compile/mclinker/lib/Target/AArch64/ |
D | AArch64LDBackend.h | 61 AArch64ELFDynamic& dynamic(); 65 const AArch64ELFDynamic& dynamic() const;
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/frameworks/compile/mclinker/lib/Target/ARM/ |
D | ARMLDBackend.h | 70 ARMELFDynamic& dynamic(); 74 const ARMELFDynamic& dynamic() const;
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/frameworks/compile/mclinker/lib/Target/Hexagon/ |
D | HexagonLDBackend.h | 57 HexagonELFDynamic& dynamic(); 61 const HexagonELFDynamic& dynamic() const;
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/frameworks/base/tests/VectorDrawableTest/src/com/android/test/dynamic/ |
D | VectorPathChecking.java | 14 package com.android.test.dynamic;
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D | AnimatedVectorDrawableAttr.java | 15 package com.android.test.dynamic;
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D | VectorDrawableStaticPerf.java | 14 package com.android.test.dynamic;
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D | VectorDrawableAnimation.java | 15 package com.android.test.dynamic;
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D | VectorDrawableDupPerf.java | 14 package com.android.test.dynamic;
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D | BoundsCheckTest.java | 17 package com.android.test.dynamic;
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D | AnimatedStateVectorDrawableTest.java | 15 package com.android.test.dynamic;
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D | VectorCheckbox.java | 14 package com.android.test.dynamic;
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D | ScaleDrawableTests.java | 14 package com.android.test.dynamic;
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/frameworks/compile/mclinker/lib/Target/X86/ |
D | X86LDBackend.h | 51 X86ELFDynamic& dynamic(); 55 const X86ELFDynamic& dynamic() const;
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/frameworks/compile/mclinker/lib/LD/ |
D | ELFReader.cpp | 493 const llvm::ELF::Elf32_Dyn* dynamic = in readDynamic() local 504 d_tag = dynamic[idx].d_tag; in readDynamic() 505 d_val = dynamic[idx].d_un.d_val; in readDynamic() 507 d_tag = mcld::bswap32(dynamic[idx].d_tag); in readDynamic() 508 d_val = mcld::bswap32(dynamic[idx].d_un.d_val); in readDynamic() 987 const llvm::ELF::Elf64_Dyn* dynamic = in readDynamic() local 998 d_tag = dynamic[idx].d_tag; in readDynamic() 999 d_val = dynamic[idx].d_un.d_val; in readDynamic() 1001 d_tag = mcld::bswap64(dynamic[idx].d_tag); in readDynamic() 1002 d_val = mcld::bswap64(dynamic[idx].d_un.d_val); in readDynamic()
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/frameworks/base/media/tests/players/ |
D | README | 5 The class TestPlayerStub uses the dynamic loader to load any of them.
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/frameworks/base/docs/html/topic/libraries/ |
D | index.jd | 8 <div class="dynamic-grid">
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/frameworks/base/docs/html/training/basics/fragments/ |
D | index.jd | 43 <p>To create a dynamic and multi-pane user interface on Android, you need to encapsulate 54 <p>This class shows you how to create a dynamic user experience with fragments and optimize your
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/frameworks/base/docs/html/distribute/stories/games/ |
D | kongregate-global-assault.jd | 2 …nstalls of their game Global Assault. They found that icons illustrating dynamic game play drove m… 26 installs. They found that icons illustrating dynamic game play drove more
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/frameworks/compile/mclinker/lib/Target/Mips/ |
D | MipsLDBackend.h | 62 MipsELFDynamic& dynamic(); 66 const MipsELFDynamic& dynamic() const;
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/essentials/ |
D | index.jd | 15 <div class="dynamic-grid">
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/frameworks/base/docs/html-intl/intl/zh-cn/ |
D | resources.jd | 12 <div class="dynamic-grid">
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