/frameworks/base/libs/hwui/ |
D | ProgramCache.cpp | 587 bool fast = false; in generateFragmentShader() local 600 fast = true; in generateFragmentShader() 607 fast = true; in generateFragmentShader() 614 fast = true; in generateFragmentShader() 623 fast = true; in generateFragmentShader() 626 if (fast) { in generateFragmentShader()
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | RippleComponent.java | 99 public final void enter(boolean fast) { in enter() argument 102 mSoftwareAnimator = createSoftwareEnter(fast); in enter() 280 protected abstract Animator createSoftwareEnter(boolean fast); in createSoftwareEnter() argument
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D | RippleBackground.java | 89 protected Animator createSoftwareEnter(boolean fast) { in createSoftwareEnter() argument 91 final int maxDuration = fast ? OPACITY_ENTER_DURATION_FAST : OPACITY_ENTER_DURATION; in createSoftwareEnter()
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/frameworks/base/docs/html-intl/intl/zh-cn/preview/ |
D | download_mp2.jd | 318 $("#tos").fadeIn('fast'); 319 $("#landing").fadeOut('fast'); 338 $("#tos").fadeOut('fast'); 339 $("#landing").fadeIn('fast');
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D | download-ota.jd | 283 $("#tos").fadeIn('fast'); 284 $("#landing").fadeOut('fast'); 303 $("#tos").fadeOut('fast'); 304 $("#landing").fadeIn('fast');
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D | download.jd | 502 $("#tos").fadeIn('fast'); 503 $("#landing").fadeOut('fast'); 522 $("#tos").fadeOut('fast'); 523 $("#landing").fadeIn('fast');
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/frameworks/base/docs/html-intl/intl/ja/preview/ |
D | download-ota.jd | 283 $("#tos").fadeIn('fast'); 284 $("#landing").fadeOut('fast'); 303 $("#tos").fadeOut('fast'); 304 $("#landing").fadeIn('fast');
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D | download_mp2.jd | 318 $("#tos").fadeIn('fast'); 319 $("#landing").fadeOut('fast'); 338 $("#tos").fadeOut('fast'); 339 $("#landing").fadeIn('fast');
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D | download.jd | 502 $("#tos").fadeIn('fast'); 503 $("#landing").fadeOut('fast'); 522 $("#tos").fadeOut('fast'); 523 $("#landing").fadeIn('fast');
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/frameworks/base/docs/html-intl/intl/ko/preview/ |
D | download_mp2.jd | 319 $("#tos").fadeIn('fast'); 320 $("#landing").fadeOut('fast'); 339 $("#tos").fadeOut('fast'); 340 $("#landing").fadeIn('fast');
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D | download-ota.jd | 283 $("#tos").fadeIn('fast'); 284 $("#landing").fadeOut('fast'); 303 $("#tos").fadeOut('fast'); 304 $("#landing").fadeIn('fast');
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D | download.jd | 502 $("#tos").fadeIn('fast'); 503 $("#landing").fadeOut('fast'); 522 $("#tos").fadeOut('fast'); 523 $("#landing").fadeIn('fast');
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/frameworks/base/docs/html-intl/intl/zh-tw/preview/ |
D | download_mp2.jd | 318 $("#tos").fadeIn('fast'); 319 $("#landing").fadeOut('fast'); 338 $("#tos").fadeOut('fast'); 339 $("#landing").fadeIn('fast');
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D | download.jd | 500 $("#tos").fadeIn('fast'); 501 $("#landing").fadeOut('fast'); 520 $("#tos").fadeOut('fast'); 521 $("#landing").fadeIn('fast');
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/frameworks/base/docs/html-intl/intl/ru/preview/ |
D | download_mp2.jd | 318 $("#tos").fadeIn('fast'); 319 $("#landing").fadeOut('fast'); 338 $("#tos").fadeOut('fast'); 339 $("#landing").fadeIn('fast');
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D | download.jd | 500 $("#tos").fadeIn('fast'); 501 $("#landing").fadeOut('fast'); 520 $("#tos").fadeOut('fast'); 521 $("#landing").fadeIn('fast');
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/frameworks/native/cmds/flatland/ |
D | README.txt | 39 16:10 Single Static Window | 1280 x 800 | fast 57 fast - This indicates that frames of the scenario completed too fast to be
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/frameworks/base/docs/html/guide/practices/app-design/ |
D | index.jd | 11 <em>fast</em>; it is <em>responsive</em>; and it is <em>seamless</em>. Of course 15 applications that are fast, responsive, and seamless. </p>
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/frameworks/base/docs/html/design/wear/ |
D | creative-vision.jd | 36 … time the user can be present in whatever they are doing. Android wear is fast, sharp, and immedia… 48 …equiring fine-grained finger movements are avoided. Android Wear is gestural, simple, and fast.</p>
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/frameworks/base/docs/html/design/get-started/ |
D | principles.jd | 297 <h4 id="make-important-things-fast">Make important things fast</h4> 299 fast to use, like the shutter button in a camera, or the pause button in a music player.</p>
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/frameworks/base/docs/html/distribute/engage/ |
D | analytics.jd | 28 Google Analytics delivers the numbers in real time, so you can act fast to
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/frameworks/base/docs/html/design/tv/ |
D | principles.jd | 18 fast, be it the big game, their favorite show, or a game with friends. The next piece of content
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/frameworks/base/docs/html/distribute/users/ |
D | ota-installs.jd | 11 with a fast and secure authentication option for users. And by using Google sign-in,
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/frameworks/base/docs/html/training/camera/ |
D | index.jd | 47 <p>This class gets you clicking fast with some super-easy ways of
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/frameworks/base/docs/html/ndk/guides/audio/ |
D | output-latency.jd | 140 <p>Only these interfaces are supported by the fast mixer:</p> 149 your request for a fast-track to be rejected:</p> 163 <p>When you create your player, make sure you only add <em>fast</em> interfaces, as shown in 191 low-latency track (the F stands for <em>fast track</em>).</li>
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