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Searched refs:flipped (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/ETC1/
Detc1.cpp168 etc1_uint32 low, bool second, bool flipped) { in decode_subblock() argument
172 if (flipped) { in decode_subblock()
180 if (flipped) { in decode_subblock()
228 bool flipped = (high & 1) != 0; in etc1_decode_block() local
229 decode_subblock(pOut, r1, g1, b1, tableA, low, false, flipped); in etc1_decode_block()
230 decode_subblock(pOut, r2, g2, b2, tableB, low, true, flipped); in etc1_decode_block()
248 etc1_byte* pColors, bool flipped, bool second) { in etc_average_colors_subblock() argument
253 if (flipped) { in etc_average_colors_subblock()
336 etc_compressed* pCompressed, bool flipped, bool second, in etc_encode_subblock_helper() argument
339 if (flipped) { in etc_encode_subblock_helper()
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/frameworks/base/docs/html/about/versions/
Djelly-bean.jd397 displayed in the proper orientation when the device is flipped. Additionally,