Searched refs:frameBufferId (Results 1 – 2 of 2) sorted by relevance
61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); in startRepaintLayer()62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); in startRepaintLayer()99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); in endLayer()100 mRenderTarget.frameBufferId = 0; in endLayer()118 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); in startFrame()181 if (!mRenderTarget.frameBufferId) mHasDrawn = true; in clearColorBuffer()209 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); in drawRects()311 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { in prepareRender()352 if (!mRenderTarget.frameBufferId) mHasDrawn = true; in renderGlopImpl()
128 GLuint frameBufferId = 0; member