Searched refs:frameTimeMs (Results 1 – 3 of 3) sorted by relevance
193 nsecs_t currentFrameTime = context.frameTimeMs(); in pushStaging()216 nsecs_t frameTimeMs = context.frameTimeMs(); in transitionToRunning() local217 LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs); in transitionToRunning()221 mStartTime = frameTimeMs + mStartDelay; in transitionToRunning()225 mStartTime, frameTimeMs, mStartDelay); in transitionToRunning()244 nsecs_t currentPlayTime = context.frameTimeMs() - mStartTime; in animate()
81 nsecs_t frameTimeMs() { return mFrameTimeMs; } in frameTimeMs() function
413 private boolean processDelayed(long frameTimeMs) { in processDelayed() argument415 mStartTime = frameTimeMs; in processDelayed()416 } else if ((frameTimeMs - mStartTime) >= mStartDelay) { in processDelayed()463 long frameTimeMs = mChoreographer.getFrameTime(); in run() local469 if (!animator.processDelayed(frameTimeMs)) { in run()