Searched refs:frameUpdatePeriod (Results 1 – 2 of 2) sorted by relevance
61 SLuint32 frameUpdatePeriod = thisAP->mPlay.mFrameUpdatePeriod; in SndFile_Callback() local62 if ((0 != frameUpdatePeriod) && in SndFile_Callback()63 (thisAP->mPlay.mFramesSincePositionUpdate >= frameUpdatePeriod) && in SndFile_Callback()69 frameUpdatePeriod) { in SndFile_Callback()70 thisAP->mPlay.mFramesSincePositionUpdate %= frameUpdatePeriod; in SndFile_Callback()
396 SLuint32 frameUpdatePeriod = ((long long) mSec * in IPlay_SetPositionUpdatePeriod() local398 if (0 == frameUpdatePeriod) { in IPlay_SetPositionUpdatePeriod()399 frameUpdatePeriod = ~0; in IPlay_SetPositionUpdatePeriod()401 thiz->mFrameUpdatePeriod = frameUpdatePeriod; in IPlay_SetPositionUpdatePeriod()