Searched refs:getNormalizedXFromUnfocusedY (Results 1 – 1 of 1) sorted by relevance
552 float maxBottomNormX = getNormalizedXFromUnfocusedY(maxBottomOffset, FROM_BOTTOM); in update()566 float initialTopNormX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in update()587 float minBottomTaskNormX = getNormalizedXFromUnfocusedY(mSystemInsets.bottom + in setTaskOverridesForInitialState()589 float maxBottomTaskNormX = getNormalizedXFromUnfocusedY(mFocusedTopPeekHeight + in setTaskOverridesForInitialState()597 getNormalizedXFromUnfocusedY(mFocusedTopPeekHeight, FROM_TOP) in setTaskOverridesForInitialState()602 getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP) in setTaskOverridesForInitialState()651 float unfocusedRangeX = getNormalizedXFromUnfocusedY(top, FROM_TOP); in addUnfocusedTaskOverride()1029 float normX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in getStackScrollForTaskAtInitialOffset()1123 private float getNormalizedXFromUnfocusedY(float y, @AnchorSide int fromSide) { in getNormalizedXFromUnfocusedY() method in TaskStackLayoutAlgorithm1206 float focusX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in constructUnfocusedDimCurve()