Searched refs:gvPositionHandle (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 102 GLuint gvPositionHandle; variable 116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); in setupGraphics() 119 gvPositionHandle); in setupGraphics() 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 145 glEnableVertexAttribArray(gvPositionHandle); in renderFrame()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 102 GLuint gvPositionHandle; variable 116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); in setupGraphics() 119 gvPositionHandle); in setupGraphics() 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 145 glEnableVertexAttribArray(gvPositionHandle); in renderFrame()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 141 GLuint gvPositionHandle; variable 148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); in setupGraphics() 151 gvPositionHandle); in setupGraphics() 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 172 glEnableVertexAttribArray(gvPositionHandle); in renderFrame()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 142 GLuint gvPositionHandle; variable 171 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); in setupGraphics() 173 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle); in setupGraphics() 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 248 glEnableVertexAttribArray(gvPositionHandle); in renderFrame()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 157 GLint gvPositionHandle; variable 165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); in setupGraphics() 168 gvPositionHandle); in setupGraphics() 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 271 glEnableVertexAttribArray(gvPositionHandle); in renderFrame()
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