Home
last modified time | relevance | path

Searched refs:hasEglContext (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp100 if (hasEglContext()) return; in initialize()
143 bool EglManager::hasEglContext() { in hasEglContext() function in android::uirenderer::renderthread::EglManager
203 if (hasEglContext()) { in setTextureAtlas()
DCanvasContext.cpp580 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
607 if (!mEglManager.hasEglContext()) return; in buildLayer()
656 if (mEglManager.hasEglContext()) { in destroyHardwareResources()
671 if (!thread.eglManager().hasEglContext()) return; in trimMemory()
683 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(), in runWithGlContext()
DEglManager.h61 bool hasEglContext();