Searched refs:hasEglContext (Results 1 – 3 of 3) sorted by relevance
100 if (hasEglContext()) return; in initialize()143 bool EglManager::hasEglContext() { in hasEglContext() function in android::uirenderer::renderthread::EglManager203 if (hasEglContext()) { in setTextureAtlas()
580 if (thread.eglManager().hasEglContext()) { in invokeFunctor()607 if (!mEglManager.hasEglContext()) return; in buildLayer()656 if (mEglManager.hasEglContext()) { in destroyHardwareResources()671 if (!thread.eglManager().hasEglContext()) return; in trimMemory()683 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(), in runWithGlContext()
61 bool hasEglContext();