/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetProgramInfoLog() local 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 7 if (!infoLen) { in android_glGetProgramInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 15 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
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D | glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetShaderInfoLog() local 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 7 if (!infoLen) { in android_glGetShaderInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 15 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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D | glGetProgramPipelineInfoLog.cpp | 5 GLint infoLen = 0; in android_glGetProgramPipelineInfoLog() local 6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramPipelineInfoLog() 7 if (!infoLen) { in android_glGetProgramPipelineInfoLog() 10 char* buf = (char*) malloc(infoLen); in android_glGetProgramPipelineInfoLog() 15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramPipelineInfoLog()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 43 GLint infoLen = 0; in Program() local 44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); in Program() 45 if (infoLen > 1) { in Program() 46 GLchar log[infoLen]; in Program() 47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]); in Program()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 45 GLint infoLen = 0; in loadShader() local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 47 if (infoLen) { in loadShader() 48 char* buf = (char*) malloc(infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 45 GLint infoLen = 0; in loadShader() local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 47 if (infoLen) { in loadShader() 48 char* buf = (char*) malloc(infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 60 GLint infoLen = 0; in Program() local 61 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); in Program() 62 if (infoLen > 1) { in Program() 63 GLchar log[infoLen]; in Program() 64 glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]); in Program()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 152 GLint infoLen = 0; in compileShader() local 153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader() 154 if (infoLen) { in compileShader() 155 char* buf = new char[infoLen]; in compileShader() 157 glGetShaderInfoLog(shader, infoLen, NULL, buf); in compileShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 41 GLint infoLen = 0; in loadShader() local 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 43 if (infoLen) { in loadShader() 44 char* buf = (char*) malloc(infoLen); in loadShader() 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 84 GLint infoLen = 0; in loadShader() local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 86 if (infoLen) { in loadShader() 87 char* buf = (char*) malloc(infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 265 GLint infoLen = 0; in loadShader() local 266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 268 if (infoLen) { in loadShader() 269 char* buf = (char*) malloc(infoLen); in loadShader() 271 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 84 GLint infoLen = 0; in loadShader() local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 86 if (infoLen) { in loadShader() 87 char* buf = (char*) malloc(infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 91 GLint infoLen = 0; in loadShader() local 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 93 if (infoLen) { in loadShader() 94 char* buf = (char*) malloc(infoLen); in loadShader() 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 318 GLint infoLen = 0; in compileShader() local 319 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader() 320 if (infoLen) { in compileShader() 321 char* buf = new char[infoLen]; in compileShader() 323 glGetShaderInfoLog(shader, infoLen, NULL, buf); in compileShader()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 251 GLint infoLen = 0; in loadShader() local 252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 253 if (infoLen) { in loadShader() 254 char* buf = (char*) malloc(infoLen); in loadShader() 256 … RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf); in loadShader()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 205 GLint infoLen = 0; in loadShader() local 206 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 208 if (infoLen) { in loadShader() 209 char* buf = (char*) malloc(infoLen); in loadShader() 211 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2889 GLint infoLen = 0; in android_glGetProgramInfoLog() local 2890 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 2891 if (!infoLen) { in android_glGetProgramInfoLog() 2894 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 2899 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog() 3084 GLint infoLen = 0; in android_glGetShaderInfoLog() local 3085 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 3086 if (!infoLen) { in android_glGetShaderInfoLog() 3089 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 3094 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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D | android_opengl_GLES31.cpp | 2826 GLint infoLen = 0; in android_glGetProgramPipelineInfoLog() local 2827 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramPipelineInfoLog() 2828 if (!infoLen) { in android_glGetProgramPipelineInfoLog() 2831 char* buf = (char*) malloc(infoLen); in android_glGetProgramPipelineInfoLog() 2836 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramPipelineInfoLog()
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