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/frameworks/av/media/libeffects/loudness/
DEffectLoudnessEnhancer.cpp284 float inputAmp = pow(10, pContext->mTargetGainmB/2000.0f); in LE_process() local
288 leftSample = inputAmp * (float)inBuffer->s16[2*inIdx]; in LE_process()
289 rightSample = inputAmp * (float)inBuffer->s16[2*inIdx +1]; in LE_process()