Searched refs:inputTextureUniformName (Results 1 – 1 of 1) sorted by relevance
573 public String inputTextureUniformName(int index) { in inputTextureUniformName() method in ImageShader619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i)); in bindInputTextures()624 + " number of input textures! Missing uniform " + inputTextureUniformName(i) in bindInputTextures()