Searched refs:invE (Results 1 – 1 of 1) sorted by relevance
1162 final float invE = 1.0f / (float)Math.sqrt(Ex*Ex + Ey*Ey + Ez*Ez); in getRotationMatrix() local1163 final float c = (Ex*Mx + Ey*My + Ez*Mz) * invE; in getRotationMatrix()1164 final float s = (Ex*Ax + Ey*Ay + Ez*Az) * invE; in getRotationMatrix()