Searched refs:invalidatedSprites (Results 1 – 2 of 2) sorted by relevance
83 bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); in invalidateSpriteLocked()84 mLocked.invalidatedSprites.push(sprite); in invalidateSpriteLocked()124 numSprites = mLocked.invalidatedSprites.size(); in doUpdateSprites()126 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); in doUpdateSprites()131 mLocked.invalidatedSprites.clear(); in doUpdateSprites()
274 Vector<sp<SpriteImpl> > invalidatedSprites; member