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Searched refs:isCasterOpaque (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument
110 if (!isCasterOpaque) { in computeBufferSize()
166 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, in createAmbientShadow() argument
184 casterVertexCount, isCasterOpaque); in createAmbientShadow()
212 if (!isCasterOpaque) { in createAmbientShadow()
277 if (!isCasterOpaque) { in createAmbientShadow()
294 if (!isCasterOpaque) { in createAmbientShadow()
DShadowTessellator.cpp31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, in tessellateAmbientShadow() argument
56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow()
61 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, in tessellateSpotShadow() argument
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, in tessellateSpotShadow()
DShadowTessellator.h71 static void tessellateAmbientShadow(bool isCasterOpaque,
76 static void tessellateSpotShadow(bool isCasterOpaque,
DSpotShadow.h30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
60 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
DAmbientShadow.h34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
DTessellationCache.cpp209 bool isCasterOpaque, const SkPath* casterPerimeter, in tessellateShadows() argument
262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
DSpotShadow.cpp390 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow() argument
591 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra, in createSpotShadow()
850 void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, in generateTriangleStrip() argument
857 if (isCasterOpaque) { in generateTriangleStrip()
DTessellationCache.h228 bool isCasterOpaque, const SkPath* casterPerimeter,
DDisplayListOp.h1503 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, in onDefer()
1511 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, in applyDraw()
1525 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } in isCasterOpaque() function