Searched refs:isCasterOpaque (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument 110 if (!isCasterOpaque) { in computeBufferSize() 166 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, in createAmbientShadow() argument 184 casterVertexCount, isCasterOpaque); in createAmbientShadow() 212 if (!isCasterOpaque) { in createAmbientShadow() 277 if (!isCasterOpaque) { in createAmbientShadow() 294 if (!isCasterOpaque) { in createAmbientShadow()
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D | ShadowTessellator.cpp | 31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, in tessellateAmbientShadow() argument 56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow() 61 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, in tessellateSpotShadow() argument 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, in tessellateSpotShadow()
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D | ShadowTessellator.h | 71 static void tessellateAmbientShadow(bool isCasterOpaque, 76 static void tessellateSpotShadow(bool isCasterOpaque,
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D | SpotShadow.h | 30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, 60 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
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D | AmbientShadow.h | 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
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D | TessellationCache.cpp | 209 bool isCasterOpaque, const SkPath* casterPerimeter, in tessellateShadows() argument 262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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D | SpotShadow.cpp | 390 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow() argument 591 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra, in createSpotShadow() 850 void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, in generateTriangleStrip() argument 857 if (isCasterOpaque) { in generateTriangleStrip()
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D | TessellationCache.h | 228 bool isCasterOpaque, const SkPath* casterPerimeter,
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D | DisplayListOp.h | 1503 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, in onDefer() 1511 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, in applyDraw() 1525 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } in isCasterOpaque() function
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