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Searched refs:lastFrameUpdatedTime (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp90 mLocked.lastFrameUpdatedTime = 0; in PointerController()
553 if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) { in doBitmapAnimationLocked()
556 int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame; in doBitmapAnimationLocked()
558 mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr; in doBitmapAnimationLocked()
620 mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); in updatePointerLocked()
DPointerController.h157 nsecs_t lastFrameUpdatedTime; member