Searched refs:layer_count (Results 1 – 3 of 3) sorted by relevance
212 bool GrowImplicitLayerArray(uint32_t layer_count, size_t name_size) { in GrowImplicitLayerArray() argument219 while (arr.count + layer_count > arr.max_count) { in GrowImplicitLayerArray()403 uint32_t layer_count,408 uint32_t layer_count,505 uint32_t layer_count, in ActivateLayers() argument508 VkResult result = override_layers_.Parse(layer_names, layer_count); in ActivateLayers()518 layer_count = override_layers_.Count(); in ActivateLayers()521 if (!layer_count) { in ActivateLayers()528 layers_ = AllocateLayerArray(layer_count); in ActivateLayers()533 for (uint32_t i = 0; i < layer_count; i++) { in ActivateLayers()[all …]
45 uint32_t layer_count; member
281 auto& layer_count = (is_instance_) ? instance_info_.enabledLayerCount in SanitizeLayers() local286 layer_count = 0; in SanitizeLayers()