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Searched refs:lengthSquared (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp167 if (vector1.lengthSquared() == 0 || vector2.lengthSquared() == 0) { in getExtraVertexNumber()
DVector.h35 float lengthSquared() const { in lengthSquared() function
DSpotShadow.cpp637 float currentLengthSquared = (pivot - polygon[currentIndex]).lengthSquared(); in getClosestUmbraIndex()
704 (currentPenumbraVertex - umbra[previousClosestUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()
709 float newLengthSquared = (currentPenumbraVertex - umbra[newUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()
1133 ALOGD("Intersetion i, %d Vs i-1 is delta %f", i, delta.lengthSquared()); in testIntersection()