/frameworks/base/libs/hwui/ |
D | ShadowTessellator.cpp | 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow() argument 77 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius); in tessellateSpotShadow() 92 lightRadius = Properties::overrideLightRadius; in tessellateSpotShadow() 97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, in tessellateSpotShadow() 98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); in tessellateSpotShadow() 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, in tessellateSpotShadow()
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D | TessellationCache.h | 95 const Vector3& lightCenter, float lightRadius) in ShadowTask() argument 103 , lightRadius(lightRadius) { in ShadowTask() 120 const float lightRadius; variable 168 const Vector3& lightCenter, float lightRadius); 172 const Vector3& lightCenter, float lightRadius, 178 const Vector3& lightCenter, float lightRadius); 230 const Vector3& lightCenter, float lightRadius,
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D | TessellationCache.cpp | 211 const Vector3& lightCenter, float lightRadius, in tessellateShadows() argument 267 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, in tessellateShadows() 282 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, in onProcess() 358 const Vector3& lightCenter, float lightRadius) { in precacheShadows() argument 363 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); in precacheShadows() 375 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers() argument 380 transformXY, transformZ, lightCenter, lightRadius); in getShadowBuffers() 391 const Vector3& lightCenter, float lightRadius) { in getShadowTask() argument 396 transformXY, transformZ, lightCenter, lightRadius); in getShadowTask()
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D | ShadowTessellator.h | 78 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
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D | OpenGLRenderer.h | 123 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
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D | OpenGLRenderer.cpp | 98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, in initLight() argument 100 mLightRadius = lightRadius; in initLight()
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/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 38 float lightRadius; member 69 out->lightRadius = SAMPLE_LIGHT_RADIUS; in createShadowTestData() 77 testData.lightRadius, *ambient, *spot); in tessellateShadows()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 184 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE6() argument 185 args->context->setup(args->width, args->height, args->lightRadius, in CREATE_BRIDGE6() 190 void RenderProxy::setup(int width, int height, float lightRadius, in setup() argument 196 args->lightRadius = lightRadius; in setup()
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D | RenderProxy.h | 83 ANDROID_API void setup(int width, int height, float lightRadius,
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D | CanvasContext.cpp | 159 void CanvasContext::setup(int width, int height, float lightRadius, in setup() argument 162 mLightGeometry.radius = lightRadius; in setup() 167 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha); in setup()
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D | CanvasContext.h | 88 void setup(int width, int height, float lightRadius,
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 487 … jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup() argument 489 proxy->setup(width, height, lightRadius, ambientShadowAlpha, spotShadowAlpha); in android_view_ThreadedRenderer_setup()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 988 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup() argument
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/frameworks/base/libs/hwui/tests/unit/ |
D | FrameBuilderTests.cpp | 1847 EXPECT_FLOAT_EQ(30, op.shadowTask->lightRadius); in RENDERTHREAD_TEST()
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