Searched refs:lights (Results 1 – 17 of 17) sorted by relevance
48 light_device_t* lights[LIGHT_COUNT]; member73 devices->lights[LIGHT_INDEX_BACKLIGHT] in init_native()75 devices->lights[LIGHT_INDEX_KEYBOARD] in init_native()77 devices->lights[LIGHT_INDEX_BUTTONS] in init_native()79 devices->lights[LIGHT_INDEX_BATTERY] in init_native()81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] in init_native()83 devices->lights[LIGHT_INDEX_ATTENTION] in init_native()85 devices->lights[LIGHT_INDEX_BLUETOOTH] in init_native()87 devices->lights[LIGHT_INDEX_WIFI] in init_native()112 if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) { in setLight_native()[all …]
68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light()69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light()70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light()71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light()72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light()74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light()75 init_white(c->lighting.lights[0].specular); in ogles_init_light()223 light_t& l = c->lighting.lights[i]; in validate_light_mvi()251 light_t& l = c->lighting.lights[i]; in validate_light()323 light_t& l = c->lighting.lights[i]; in lightVertexMaterial()[all …]
139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable()
326 light_t lights[OGLES_MAX_LIGHTS]; member
17 package com.android.server.lights;
21 import com.android.server.lights.Light;22 import com.android.server.lights.LightsManager;171 LightsManager lights = LocalServices.getService(LightsManager.class); in LocalDisplayDevice() local172 mBacklight = lights.getLight(LightsManager.LIGHT_ID_BACKLIGHT); in LocalDisplayDevice()
26 import com.android.server.lights.Light;27 import com.android.server.lights.LightsManager;806 public Led(Context context, LightsManager lights) { in Led() argument807 mBatteryLight = lights.getLight(LightsManager.LIGHT_ID_BATTERY); in Led()
15 flat shaded with three different lights.
37 including flashing lights or patterns that may appear in some video games, even people who have no
61 emulator, then display the layout tree. The traffic lights on each block represent its Measure,
138 import com.android.server.lights.Light;139 import com.android.server.lights.LightsManager;980 final LightsManager lights = getLocalService(LightsManager.class); in onStart() local981 mNotificationLight = lights.getLight(LightsManager.LIGHT_ID_NOTIFICATIONS); in onStart()982 mAttentionLight = lights.getLight(LightsManager.LIGHT_ID_ATTENTION); in onStart()
69 import com.android.server.lights.LightsService;
74 import com.android.server.lights.Light;75 import com.android.server.lights.LightsManager;
70 …m Bar is always present and is a key touchpoint for users, but in a new "lights out mode" can also…
1390 …cation UI (with action bar, navigation bar, and system bar visible), to "lights out mode" (with st…