Searched refs:mActualFacing (Results 1 – 1 of 1) sorted by relevance
235 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in updateShaderTargetRect()440 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in updateShaderTargetRect()635 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in onUpdateCameraOrientation()795 private int mActualFacing = FACING_DONTCARE; field in CameraStreamer.CameraRunnable1068 return mActualFacing; in getCameraFacing()1262 mActualFacing = (cameraInfo.facing == CameraInfo.CAMERA_FACING_FRONT) in updateCameraOrientation()1379 int rotation = (mActualFacing == FACING_FRONT) in onUpdateOrientation()1391 if (mActualFacing == FACING_FRONT && mCamFrameHandler.isFrontMirrored()) { in onUpdateOrientation()