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Searched refs:mAvailableCallbackBuffers (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/libcameraservice/api1/
DCameraClient.cpp498 if (!mAvailableCallbackBuffers.empty()) { in releaseRecordingFrameHandle()
499 dataPtr = mAvailableCallbackBuffers.back(); in releaseRecordingFrameHandle()
500 mAvailableCallbackBuffers.pop_back(); in releaseRecordingFrameHandle()
982 mAvailableCallbackBuffers.push_back(dataPtr); in handleGenericDataTimestamp()
DCameraClient.h156 std::vector<sp<IMemory>> mAvailableCallbackBuffers; variable