Searched refs:mAvailableCallbackBuffers (Results 1 – 2 of 2) sorted by relevance
498 if (!mAvailableCallbackBuffers.empty()) { in releaseRecordingFrameHandle()499 dataPtr = mAvailableCallbackBuffers.back(); in releaseRecordingFrameHandle()500 mAvailableCallbackBuffers.pop_back(); in releaseRecordingFrameHandle()982 mAvailableCallbackBuffers.push_back(dataPtr); in handleGenericDataTimestamp()
156 std::vector<sp<IMemory>> mAvailableCallbackBuffers; variable