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Searched refs:mCurrentQuadIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/
DrsFont.cpp336 mCurrentQuadIndex = 0; in FontState()
403 if (mCurrentQuadIndex != 0) { in flushAllAndInvalidate()
405 mCurrentQuadIndex = 0; in flushAllAndInvalidate()
661 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand()
674 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()
713 mCurrentQuadIndex ++; in appendMeshQuad()
715 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
717 mCurrentQuadIndex = 0; in appendMeshQuad()
777 if (mCurrentQuadIndex != 0) { in renderText()
779 mCurrentQuadIndex = 0; in renderText()
DrsFont.h234 uint32_t mCurrentQuadIndex; variable