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Searched refs:mGLEnvironment (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DFilterContext.java35 private GLEnvironment mGLEnvironment; field in FilterContext
56 return mGLEnvironment; in getGLEnvironment()
60 if (mGLEnvironment == null) { in initGLEnvironment()
61 mGLEnvironment = environment; in initGLEnvironment()
117 if (mGLEnvironment != null) { in tearDown()
118 mGLEnvironment.tearDown(); in tearDown()
119 mGLEnvironment = null; in tearDown()
DGLFrame.java68 private GLEnvironment mGLEnvironment; field in GLFrame
80 mGLEnvironment = glEnv; in init()
116 if (!nativeAllocateExternal(mGLEnvironment)) { in initNew()
120 if (!nativeAllocate(mGLEnvironment, getFormat().getWidth(), getFormat().getHeight())) { in initNew()
129 if (!nativeAllocateWithTexture(mGLEnvironment, texId, width, height)) { in initWithTexture()
139 if (!nativeAllocateWithFbo(mGLEnvironment, fboId, width, height)) { in initWithFbo()
165 return mGLEnvironment; in getGLEnvironment()
349 if (!mGLEnvironment.isContextActive()) { in assertGLEnvValid()
DShaderProgram.java39 private GLEnvironment mGLEnvironment; field in ShaderProgram
55 mGLEnvironment = getGLEnvironment(context); in ShaderProgram()
56 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram()
64 mGLEnvironment = getGLEnvironment(context); in ShaderProgram()
65 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram()
84 return mGLEnvironment; in getGLEnvironment()