Searched refs:mHardwareAnimator (Results 1 – 1 of 1) sorted by relevance
43 private RenderNodeAnimatorSet mHardwareAnimator; field in RippleComponent169 if (mHardwareAnimator != null) { in draw()199 mHardwareAnimator = createHardwareExit(new Paint(p)); in startPendingAnimation()200 mHardwareAnimator.start(hw); in startPendingAnimation()237 if (mHardwareAnimator != null) { in endHardwareAnimations()238 mHardwareAnimator.end(); in endHardwareAnimations()239 mHardwareAnimator = null; in endHardwareAnimations()256 return mHardwareAnimator != null && mHardwareAnimator.isRunning() in isHardwareAnimating()