Searched refs:mNumBufferAcquired (Results 1 – 2 of 2) sorted by relevance
130 mNumBufferAcquired(0), in GraphicBufferSource()210 if (mNumBufferAcquired != 0) { in ~GraphicBufferSource()211 ALOGW("potential buffer leak (acquired %d)", mNumBufferAcquired); in ~GraphicBufferSource()487 ++mNumBufferAcquired; in suspend()608 mNumBufferAcquired++; in fillCodecBuffer_l()942 mNumBufferAcquired--; in releaseBuffer()965 mNumBufferAcquired++; in onFrameAvailable()
283 int32_t mNumBufferAcquired; variable