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Searched refs:mNumExtraLod (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp46 mNumExtraLod = 0; in init()
88 mNumExtraLod = numLods; in allocateMipmaps()
95 for (int i=0 ; i<mNumExtraLod ; i++) { in freeMipmaps()
102 mNumExtraLod = 0; in freeMipmaps()
110 lod = min(lod-1, mNumExtraLod-1); in mip()
196 ALOGW_IF(level-1 >= mNumExtraLod, in reallocate()
198 level, mNumExtraLod+1); in reallocate()
221 for (int i=0 ; i<mNumExtraLod ; i++) { in reallocate()
DTextureObjectManager.h70 int mNumExtraLod; variable