Searched refs:mNumFramesAvailable (Results 1 – 4 of 4) sorted by relevance
129 mNumFramesAvailable(0), in GraphicBufferSource()224 mNumFramesAvailable, mCodecBuffers.size()); in omxExecuting()239 while (mNumFramesAvailable) { in omxExecuting()247 ALOGV("done loading initial frames, avail=%zu", mNumFramesAvailable); in omxExecuting()251 if (mEndOfStream && mNumFramesAvailable == 0) { in omxExecuting()300 mNumFramesAvailable, mEndOfStream, mEndOfStreamSent); in omxLoaded()417 if (mNumFramesAvailable) { in codecBufferEmptied()421 mNumFramesAvailable, mEndOfStream); in codecBufferEmptied()474 while (mNumFramesAvailable > 0) { in suspend()488 --mNumFramesAvailable; in suspend()[all …]
280 size_t mNumFramesAvailable; variable
70 mNumFramesAvailable++; in onFrameAvailable()93 if (mNumFramesAvailable <= 0) { in getBufferItem()97 mNumFramesAvailable--; in getBufferItem()
54 size_t mNumFramesAvailable; member