Searched refs:mRebuildShader (Results 1 – 1 of 1) sorted by relevance
438 state.mRebuildShader = true; in setTileModeXY()503 if (state.mRebuildShader) { in draw()514 state.mRebuildShader = false; in draw()915 boolean mRebuildShader; field in BitmapDrawable.BitmapState934 mRebuildShader = bitmapState.mRebuildShader; in BitmapState()